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1. Just had a guy try and kick down our door! - in Out of Pod Experience [original thread]
Police report scans or it didn't happen. Internet Karate is so epic.
- by Mary Mercer - at 2012.03.19 19:04:00
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2. Just had a guy try and kick down our door! - in Out of Pod Experience [original thread]
Jimmy Luv wrote: The question on my mind is...... Why was you waiting the other side of the door for this drunken guy to enter when your wife was stood beside you? Not sure how you react to things but i know that if i was in your shoes i woul...
- by Mary Mercer - at 2012.03.19 19:04:00
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3. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Natalie Cerulean wrote: I don't like this at all personally. I have two characters one is more or less pure caldari, and the the other is pure amarr (currently training her for capital ships). While it "makes more sense" until I can see a way...
- by Mary Mercer - at 2012.03.06 20:54:00
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4. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Full point refunds for all!
- by Mary Mercer - at 2012.03.06 20:46:00
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5. Changes to T3's - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Which rig would go with which subsystem? Should rigs be tied to the Defensive subs? Or Offensive? Or Electronics? Or Engineering? Or Propulsion? You see the issue there? There's no way to have them fixed to one type of subsystem. A...
- by Mary Mercer - at 2012.02.10 22:35:00
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6. Changes to T3's - in Player Features and Ideas Discussion [original thread]
Maybe I'll get flamed for this, maybe I won't. But how about attaching rigs on the t3's to one of the sub systems? Often when swapping out a setup the rigs need to be changed as well it would be great to see them attached to the offensive sub for ...
- by Mary Mercer - at 2012.02.10 21:22:00
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7. NEEDED: Corp Level industrial tool - in EVE Technology Lab [original thread]
Thanks, I'll have a look. Screen shots show a lot of data but some seems to be missing. I'll look closer later. Anyone else got any other suggestions?
- by Mary Mercer - at 2012.01.30 08:01:00
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8. Modual Overheat Change - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Good things from what perspective? They pretty much penalize people for giving their all in fights and make it more expensive to get into fights in the first place (because modules would cost more). I'm not seeing any upside at all....
- by Mary Mercer - at 2012.01.30 05:03:00
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9. Eve Commander - in EVE Technology Lab [original thread]
We need someone to develop a tool to replace this PLEASE! I'm not a good enough coder to handle the task but I use this tool a TON! He has just announced on his website it's only got a few months of run time left on the site and he's taking it dow...
- by Mary Mercer - at 2012.01.29 16:31:00
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10. EVE Mentat 1.1.24 - true trade tool - in EVE Technology Lab [original thread]
This is a great application, I actually use it because I can't find better, but I would GREATLY appreciate more corporation support added. I'd like to be able to sort and filter all corporation wallet journals and transactions, not just self only....
- by Mary Mercer - at 2012.01.29 16:28:00
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11. NEEDED: Corp Level industrial tool - in EVE Technology Lab [original thread]
I have been using eve-commander.com for quite some time in order to pay corp members for working in the pos. The website is slated to go offline in a couple months and I desperately need a replacement. I'm looking for a program that will: * Mana...
- by Mary Mercer - at 2012.01.29 16:26:00
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12. Modual Overheat Change - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Why? Sounds like all it'd do is create annoyance and tears (especially when you click the module off before it would burn out, but then it burns out during the rest of the cycle. I see no real upside to this beyond driving prices up...
- by Mary Mercer - at 2012.01.26 02:00:00
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13. Modual Overheat Change - in Player Features and Ideas Discussion [original thread]
I know this isn't going to be a popular idea with the pirates but I think that modules should be destroyed when they overheat to burnout. If the pilot is skilled enough to to stop overheating before burning out his mod it would be no different tha...
- by Mary Mercer - at 2012.01.26 01:37:00
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14. Active Skill Training ( Re-post ) - in Player Features and Ideas Discussion [original thread]
Driitzz Ryu wrote: this is heading toward the graveyard again ... it's a shame , EvE really do need something to keep the game more active instead of an afk fest , more friendly to the general public and western gamers. You mean the folks th...
- by Mary Mercer - at 2012.01.25 18:29:00
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15. Cloaking mechanism redone - in Player Features and Ideas Discussion [original thread]
Miss Whippy wrote: Cloaking is fine. What she said.
- by Mary Mercer - at 2012.01.25 04:36:00
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16. Fight Botting by Allowing Botting - in Player Features and Ideas Discussion [original thread]
Bad Idea.. above listed reasons. This would be an economic bomb.
- by Mary Mercer - at 2012.01.25 04:31:00
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17. Intel Decoys - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I'll take you one further. A decoy needs to exhibit behavior that appears correct. Set up a decoy mining ship in a belt. Have it fire holographic lasers at a nearby asteroid. (Since nothing but light is hitting the asteroi...
- by Mary Mercer - at 2012.01.25 04:27:00
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18. "Boss" missions - in Player Features and Ideas Discussion [original thread]
We were just talking about this tonight in my mains alliance. Some ideas were to upgrade level IV's to be like sites in class 2 wh's where the rats have a good AI, let them jam, rep each other, etc. Also STOP SPAWNING RATS! Make the trash WARP IN!...
- by Mary Mercer - at 2012.01.25 04:16:00
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19. Orbiting Planets - like real space :o - in Player Features and Ideas Discussion [original thread]
-1 I don't want system resources devoted to moving objects in space that could be better spent in other places. Yes I agree it would be very cool, and more realistic, but in reality it is going to use system resources to calculate the movements e...
- by Mary Mercer - at 2012.01.25 03:58:00
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20. REAL Exploration, Please! - in Player Features and Ideas Discussion [original thread]
Jesspa wrote: I don't think your vision is any larger than what I had in mind. In fact, I think the only thing we fundamentally disagree on is that I believe a single pilot working alone should at least be able to DISCOVER new systems and make...
- by Mary Mercer - at 2012.01.25 03:50:00
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